Trampa is the result of a school project. The brief was to conceptualize and design a bike renting app for Stockholm city aimed at everyone between ages 18-65, but with a main target group of 18-35 years of age.
We had two days to conceptualize, create scenarios and make wireframes using Sketch. After getting feedback we had another three days to individually finalize the design and create the prototype in Sketch.
Splash and start screen
Adjusting the booking and choosing where to pick up the bike
The map became a central part of our concept. It's through the map you find a bike, find where to return it and see what is and isn't available in your area. Because of that, and to avoid confusing the user with a lot of steps, the focus became creating a UI and UX where the user always sees the map in some degree. The goal was to make the user feel as if they were never more than one click away from returning to map. This was achieved by using modals that either scroll down or up and only covers part of the map. When the entire screen needed to be used parts or all of the background was made transparent to show the map beneath.
Payment and ticket
Visualization in After Effects
Our messy, low resolution wireframe that changed a lot after the initial feedback.
This is a school assignment made at Brobygrafiska 2018
as a part of studying Visual Graphics Communicator
Trampa
Published:

Trampa

Bike renting app made as part of studying Visual Graphics Communicator at Brobygrafiska, Sunne.

Published: