Lysandre FOLLET's profile

Physical complexity | Computational simplicity

PHYSICAL COMPLEXITY | COMPUTATIONAL SIMPLICITY


A collection of artifacts exploring some simple algorithms to organize physical objects.
Will update this page often some come visit again.

Software used : Fusion 360 | Rhinoceros 3d | Grasshopper 3d | Maxwell Render 4.1
- - - - - - - - - - - - - - - - - - - - - - - - - -

BEARINGS PACKING

The most efficient way to pack different-sized circles together is not obvious.
In geometry, circle packing is the study of the arrangement of circles (of equal or varying sizes) on a given surface such that no overlapping occurs and so that all circles touch one another. WIKIPEDIA
- - - - - - - - - - - - - - - - - - - - - - - - - -
Physical complexity | Computational simplicity
Published:

Physical complexity | Computational simplicity

Exploring simple algorithms to organize the physical world.

Published: