Elementaria is a project carried out as a group with Carl BLANDIN and Henri DAVID during one semester. It's a shoot'em up in which a mage must protect pillars against waves of enemies using elemental spells. My role in this project was Game Design and Visual Art Direction. I created the sprites and animations for the wizard, enemies, pillars, and spells. The visual art direction of this game is based on pixel art.
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Sprites and Animations
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Wizard
The wizard depicted here is the player character.
They are shown with four different states.
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Enemies
Here are the enemies of the game.
The Orc, the Archer, the Serbomb, the Colossus, and the Dummy.
The Orc, the Archer, the Serbomb, the Colossus, and the Dummy.
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Spells
These spells are the player's defensive weapons.
A massive and explosive fireball, a fast and sharp ice spike,
and a giant and repelling tornado.
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Pillars
These are the elements that the player must protect.
These pillars can be destroyed by enemies.
There are three different pillars.
There are three different pillars.
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Before this project, I had no experience in Visual Art Direction.
I opted for pixel art because it's a form I particularly enjoy
and it appeared beginner-friendly.
and it appeared beginner-friendly.
I learned pixel art for this project.
The sprites and animations for this project were created using the Aseprite software.