Aymen Selmi's profile

Procedural Texturing "challenge"

This shader was done with 3Ds max and Vray 5, no texture used, nothing but a procedural mix of noises for displacement, roughness, blend, spec and color. ( No bake, no Uvs used in this )
I mapped the noises to get different level of heights in displacement, bump et color, to get more variations.
Procedural Texturing "challenge"
Published:

Procedural Texturing "challenge"

Published: