During the production phase, I was the 3D character modeler. I was also involved in texturing the character, rigging the character's skeleton and joints as well as painting the skin-weight of Gallo.
There are some amendments for Gallo's character in which I changed the uniform sleeves from plain red into checkered red. I also add in glass effect into the eyeball so that the eyes appear to be more glossy than before.
The attachment below is the turntables of Gallo and its rigging snapshot:_
Images below are some of Gallo's poses that I created but they are not included in the Final Year Project Animation
I am also responsible for animating certain shots, blendshaping the facial expressions, rendering, compositing and editing the shots that I was assigned to. The attachment below are the shots that I created in our Final Year Project.