Putri Khawa's profile

Jump Cycle - Bony

Using Autodesk Maya, I posed the character and ‘set key’ for the extreme poses with the correct timing for jump animation. 

I also apply the concept of Extreme pose and Breakdown pose in the pose to pose method.

I add fluidity by polishing the animation curve using Graph Editor while watching the arc.

In addition I add flexibility in the animation using the principle of Drag, Follow Through and Overlapping by unlocking the power of breakdown pose and straight ahead animation.

snapshot from side view
snapshot from perspective view
snapshot from front view
Jump Cycle - Bony
Published:

Jump Cycle - Bony

Published: