Virtual Reality for Ajanta Caves
Tags: Interaction Design, Instructional Design, Information Architecture, Information & Data Visualisation, Field Research, Ethnography
This project (my thesis) aims to create an Immersive, Interactive, Virtual environment for Cave no. 23 of Ajanta. A well defined structure for content distribution and interaction mapping has been created to help create VR for all the 29 caves.
TARGET AUDIENCE
The project hopes to serve the users who are categorised as enthusiasts. Below are the people who currently visit the site and the highlighted is the target.
CONTENT MAPPING
Creating a VR Experience for one of the caves that follows structured distribution of diverse information.
Each type of content would have specific type of interactions and assets linked to them.
Assets would be in the form of Images, Text, 3D models, Animations and audio.
INTERFACE
TIMELINE OF THE CAVES
A timeline was designed based on the research of Walter Spink. The timeline of the caves is influenced by their layout. This the timeline was created in the form of a horse-shoe shape replicating the layout and positions of the caves.
PROTOTYPE