Monica Fabretti's profile

Veronica Metahuman Compiled Projects

Verônica was originally developed as a VTuber to replace myself during tutorial presentations on Youtube. Her face was developed using Face Transfer from Daz Studio and adapted inside Metahuman Creator. Lip Sync was done using Live Link Face and OWL. Her wardrobe was done first inside Clo3D and now in Style 3D, a lighter version of fashion design software.
Me and my coworker in a photoshoot to celebrate our Studio's Carbon Neutral certificate
Studying movement capture AI app Deepmotion and retargeting it in Unreal Engine.
Fabric simulation and lookdev were done inside Style3D and imported in UE.
For this video, I used a video of a dancer to capture movement from app Deepmotion and the movement didn't go as expected. Many adjustments were done in Blender due to colision. Need to explore better capture tools, with more cameras to capture depth and avoid arms coliding with the body.
Outfit, lookdev and cloth simulation done in Style3D.
Veronica Metahuman Compiled Projects
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Veronica Metahuman Compiled Projects

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