CATCHIN'TIME. Motion game for digital children
Catchin' time is a project developed for the Master's degree in Ecodesign at the Polytechnic of Turin in collaboration with Federica Rossetto
This interactive toy wants to give a boost to children to move and play with friends at home or in a park, instead of watching TV and playing videogames. Catchin'time is a modular toy can be used for jumping (when you connect the elements together to create a carpet) or for running (if you wear it on your back, e.g. Tag or other traditional children's games).
How does it work?  Each element has one Lilypad Arduino to control electronics (10 Lilypad LEDs to generate light, a XBee module to allow wireless comunication, a little buzzer to generate a sound and a capacitive sensor made of conductive fabric..).
We share a tutorial on Instructables to show how make this DIY toy.
CATCHIN'TIME. Carpet
The carpet is made by the union of several modules where the child can jump responding to a light pulse. When children jump on it or hit it with hands to turn off LEDs, buzzer rings and a wireless signal is transmitted which activates LEDs on another element!
CATCHIN'TIME. Gilet
Single modules can be worn by children and allow them to play traditional games in a technological way. When the child is picked up by his friends, the module on his back beeps and LEDs turn off, until he is touched again by a teammate.
It's possible to create many different games starting from our modules (and using Arduino), you have only to make the toy, use your imagination and create new sketches!
Catchin'time
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Catchin'time

Catchin' time is a project developed for the Master's degree in Ecodesign at the Polytechnic of Turin in collaboration with Federica Rossetto. T Read More

Published: