Some of the assets I worked on for KZM. My main role was to produce hi poly models, game resolution models, lods and textures for props throughout the game.
Tools used - Maya, Photoshop, Zbrush
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I modelled and textured the Mantys Engine which was used as stealth droid that could pincer attatck enemies. Seperate first person and third person models were required.
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A selection of some of the work I did on Killzone Mercenary at Guerrilla Cambridge. The final platform it was released on was the Playstation vit Read More