EWP322: Contemporary Media: Beyond the New 2022
Photogrammetry and Blender

In week 5 we talked about photogrammetry and how we could scan objects or scenes to create 3D renderings on our phones or DSLR. With the phone being so accessible, I can see myself using an app like Trino quite a bit to capture images of objects and scenes while I'm out and about. 

In class, I made several scans of objects as experimentations. I started with a piece of fruit and moved outside and made some scans of some garden beds to test the viability of how well larger objects might render. I found myself either moving too quickly around the subject or not covering enough surface of the subject, thus resulting in scans that had parts missing from the final render. 

In week 6, we were introduced to Blender. A space to create 3D objects, characters and worlds. I had previously used the software to develop bare landscapes, and I thought I'd be able to pick up quite quickly from where I left off. Unfortunately, that was not the case. There's definitely a steep learning curve with operating Blender just because I've become accustomed to using Adobe programs. However, I do see myself using it quite a bit in the future to experiment with creating 3D objects and scenes relating to some of my current projects. 

For this piece, I scanned a candle in the shape of the statue of David. After experimenting with several scans, this one seemed to have the most detail. After scanning it, I exported a .obj file from Trinio into Blender. I wanted to create an animation of the bust by rotating it and exporting it to Premier pro to generate a video. Instead of exporting one animation, I thought it would be interesting to export two animations, both rotating in opposite directions, to engage the viewers in examining different aspects of the scan. 
Two Heads
Published:

Two Heads

Published: