Callum Roberts's profile

Texture Work / Works in Progress

Texture Work / Works in Progress
Just some extra stuff that I thought was worth showing off
I am currently working on re-creating a small-scale environment from one of my favourite games - Rare's Banjo-Kazooie on the N64.
The environment is from the very start of the game, namely Banjo's House.
All associated logos and referenced games are owned by Rare.
 This is a texture atlas of some books from Banjo's House.
Little Easter Eggs referencing some of Rare's past games - Killer instinct, Jet Force Gemini and Conker's Bad Fur Day.
The text is an excerpt from Wikipedia detailing a removed feature from the game Banjo-Tooie.
All texture work was created by myself in Photoshop from scratch.
Another texture atlas of some books from Banjo's House.
This time referencing Banjo-Kazooie and Diddy Kong Racing (owned by Nintendo).
The text is once again an excerpt from Wikipedia detailing a removed feature from the game Banjo-Tooie.
All texture work was created by myself in Photoshop from scratch, except for the character artwork of Drumstick the Chicken, created by Rare for Diddy Kong Racing DS.
The textures in action on real-time 3D assets.
The wireframe is shown above, measuring at 428 triangles.
Normal Maps were created by first making a Height Map in Photoshop and converting it using CrazyBump.
The Specular Map was created separately in Photoshop too.
 A work-in-progress Tea Towel holder.
 One of Kazooie's Blue Eggs.
Some of Kazooie's Red Feathers.
 A vase and flower
 This mesh is tileable and used to create the floorboards for the room.
 Banjo's Rug.
Roysten's Goldfish Bowl.
A Honeycomb Piece, used to replenish one block of health.
A Hollow Honeycomb Piece.
As they are (oddly) rarer than their honey-filled compadres, I thought I would make it a shining gold.
Texture Work / Works in Progress
Published:

Texture Work / Works in Progress

Some texture and asset work that doesn't really fit into it's own project yet.

Published: