- Modeling and UVW done in 3ds Max. High poly details done in Zbrush.
- Bake and texturing done in Substance Painter.
- Scene, lighting and render done in Blender. Rendered with cycles.
- Bake and texturing done in Substance Painter.
- Scene, lighting and render done in Blender. Rendered with cycles.
2048x2048 textures.
Game ready assets.